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Akira_San
ParticipantThat would be great. 🙂
Akira_San
ParticipantOk. 🙂 Forgot about this link NVIDIA GameWorks OpenGL Graphics and Compute Samples
It too have an Instancing Sample, Instanced Tessellation Sample, Multi-Draw Indirect Sample.Akira_San
ParticipantI had to cut most of the text, then it worked, but the edit post fixed it. 🙂
Akira_San
ParticipantOK. I searched almost a day around the net. 🙂 Im gonna ask the questions on the gamedev forum, but what does that mean “How can we apply visibility tests?”
While i searched, i found this ->
http://www.gamedev.net/page/resources/_/technical/opengl/opengl-instancing-demystified-r3226
http://www.geeks3d.com/20141017/opengl-geometry-instancing-test-radeon-vs-geforce/
http://www.geeks3d.com/glslhacker/cs/ – looks very nice, like eye candy images!
http://www.g-truc.net/doc/Candidate%20features%20for%20OpenGL%205.pdf
http://blog.tojicode.com/2013/07/webgl-instancing-with.html
http://rastergrid.com/blog/ – Looks like very nice site. It have some nice stuff, like GPU based dynamic geometry LOD, Hierarchical-Z map based occlusion culling…
Hope those links are useful.Akira_San
ParticipantWell not so badly, but i thought, that i could use it in some situations. Will make one 🙂
Akira_San
ParticipantThis pops up when i click on the submit button http://www.pasteall.org/pic/show.php?id=78692
Akira_San
ParticipantI see. 🙂 Ok ill look for information around the net.
Akira_San
ParticipantSome more good info from the net! I dont know if you know about this links, but its good for everyone to take a look.
“Wolfire Games has an excellent blog post about “fast object instancing“. What they do is render the model a bunch of times, but send a different matrix for each object to a uniform slot.
This is a pretty efficient way to instance a whole bunch of objects, because you only have to send the data once (the biggest bottleneck when rendering a batch of objects will always be bandwidth) and then transform the model in a shader.
”
Links:
Fast object instancing link
GLSL pseudo-instancing pdf linkAnd some nice vid about WebGL Techniques and Performance https://www.youtube.com/watch?v=rfQ8rKGTVlg
Whats your opinion about Fast-object-instancing?
Akira_San
ParticipantBecause of that we need more profiling options. I already have some thoughts on how to integrate them into the work flow from an UI stand point and how to integrate them into the engine to show accurate data.
I like this.
Another thing is moving all visibility testing to the GPU using OpenCL on platforms supporting it. Here again: How much is there to gain? Is it worth the time to develop and test it?
I know from the blender perspective, that blender got upgraded, thx to the open movies, that brought many new features faster. Those features were based on the production artists requirement. So best is if there is a game or a project, that its features are on its list ( i know that there is. 🙂 ) So is it worth, it depends.
Object data is not frequently created or destroyed in the engine itself and Lua would not use the pool anyway
From a game perspective, firing multiple of bullets by creating and destroying can be consuming. But a pool manager is mostly used in an android platforms as an optimization. Anyway that can be coded in lua, but u`ll need to interact with it in lua.
I think its reasonable to removed the old Maratis dependencies.
Akira_San
ParticipantWhat i would like to see in 0.5 is some render statistics, like draw calls, number of meshes, number of triangles, fps in the game window. Some more behaviors like “Object pool manager” Object Pool link info: Improve performance and memory use by reusing objects from a fixed pool instead of allocating and freeing them individually.
Akira_San
ParticipantYou could use this model too for the map. 🙂 Its very nice! http://opengameart.org/content/female-character
Akira_San
ParticipantIts the 3rd person blender sci-fi pack (deadproject) http://opengameart.org/content/3rd-person-blender-sci-fi-pack
Akira_San
ParticipantOk, So the licence is CC0, so its free to use and you dont need to credit the author if you want. I think, this is a nice level http://www.pasteall.org/pic/show.php?id=78372
in level > enviro_super_test.blend and with a combination of of the character, that can walk and shoot could be interesting little demo. There are even some monsters as you can play in the demo, shooting them.Akira_San
ParticipantThat would be a cool feature. 🙂
Akira_San
ParticipantI like that “Forward+” render. Yeah, the game studious have a plenty of people to make photo-real games and call them “AAA games”.
How about OpenGL extension “ARB_draw_instanced” ARB_draw_instanced for hardware instancing, what do you think? -
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