Home › Forums › Off-Topic › Resources from blender – BGE Post-effects and more Tagged: pray.net.pk This topic has 2 replies, 2 voices, and was last updated 10 years, 4 months ago by Akira_San. Viewing 3 posts - 1 through 3 (of 3 total) Author Posts October 20, 2014 at 20:33 #474 Akira_SanParticipant Blenders game engine have quite a number of post effects knows as 2d filters, that can be a good start to port if you are good with GLSL. 🙂 Shaders link page this page have a lot of good ones such as: water/underwater & sky shader box projected cube environment mapping and more Bloom filters link Light Ghosting link Pseudo Lens Flare link Filmic Tonemapping Operators link This is a nice resource for education purposes. So come and see it! This topic was modified 10 years, 5 months ago by Akira_San. October 23, 2014 at 21:40 #480 SponkKeymaster Nice! I will experiment a little with them 😀 Maybe I can somehow automate the conversion from BGE to Neo :p October 24, 2014 at 22:05 #482 Akira_SanParticipant That would be great. 🙂 Author Posts Viewing 3 posts - 1 through 3 (of 3 total) You must be logged in to reply to this topic. Log In Username: Password: Keep me signed in Log In