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Akira_San
ParticipantWell i was going to write on the Maratis forum, but will say that. The problem with the exporter is:
1 – the object must be at the center of the screen(0,0,0) or else the boundary will become bigger and the pivot away from the center of the object.
2 – you cant export more than one object at a time, for example, you could have a series of different objects and you want to export them at the same time, but with different names, different meshes.
3 – you may want to build directly the map inside the blender, but again the export will be one big mesh, but you want to select the objects in the editor after you exported.
I guess the first one is more critical, but im only saying. 🙂Akira_San
ParticipantOk.
Are you planning to make the Neo Editor into a full fledged game engine?Akira_San
ParticipantDamn, Maratis is hiding all of this functionality behind… I must say, thats not even user friendly.
Akira_San
ParticipantAny plans for upgrade of the blender exporter?
Akira_San
ParticipantThx for the links, been reading the first link, now i have some understanding of the glsl shaders. 🙂 Although writing them is a long time task…
Akira_San
ParticipantSure i could take a look. Are you planning to add some more lamps like a Sun lamp?
Akira_San
ParticipantI see, any good websites for learning glsl?
Akira_San
ParticipantThank you!
What about some api, about highlights. When you hover the mouse over an object, the object starts to glow. I see on the other engine they have like: matcolor = material.color.red or replace_material = material.replace_shader(“glow.mat”)?Akira_San
ParticipantThats very nice. 🙂 I didnt thought of that! If i have a multiple of objects, then how do i do that?
Akira_San
Participantlua api: ReplaceObject() Useful when you want to replace the object with another one. Its sort of a shortcut to: delete the destroyed barrel, make a new clone(shattered barrel) and then, play destroyed barrel animation.
Akira_San
ParticipantWhat other lua api functions are you planning to add, can i make a few in the issues?
Akira_San
ParticipantYea, good idea. Now if only Anael, would add the multiply slot, we could have some nice fake AO shadows.
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This reply was modified 10 years, 7 months ago by
Akira_San.
Akira_San
ParticipantWell i believe, that the websites will become 3d interactive, thanks to Webgl. Back to topic: Do you plan to expand on the Material editor? Now its just a change the color settings, but no adding of textures. Made some video of goocreate for example Goocreate material edit
Akira_San
ParticipantThx, i didn’t know that.
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This reply was modified 10 years, 7 months ago by
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