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Viewing 15 posts - 106 through 120 (of 130 total)
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  • in reply to: Questions #259
    Akira_San
    Participant

    Well i was going to write on the Maratis forum, but will say that. The problem with the exporter is:
    1 – the object must be at the center of the screen(0,0,0) or else the boundary will become bigger and the pivot away from the center of the object.
    2 – you cant export more than one object at a time, for example, you could have a series of different objects and you want to export them at the same time, but with different names, different meshes.
    3 – you may want to build directly the map inside the blender, but again the export will be one big mesh, but you want to select the objects in the editor after you exported.
    I guess the first one is more critical, but im only saying. 🙂

    in reply to: Future development #258
    Akira_San
    Participant

    Ok.
    Are you planning to make the Neo Editor into a full fledged game engine?

    in reply to: Future development #255
    Akira_San
    Participant

    Damn, Maratis is hiding all of this functionality behind… I must say, thats not even user friendly.

    in reply to: Questions #254
    Akira_San
    Participant

    Any plans for upgrade of the blender exporter?

    in reply to: Future development #252
    Akira_San
    Participant

    Thx for the links, been reading the first link, now i have some understanding of the glsl shaders. 🙂 Although writing them is a long time task…

    in reply to: Future development #251
    Akira_San
    Participant

    Sure i could take a look. Are you planning to add some more lamps like a Sun lamp?

    in reply to: Future development #249
    Akira_San
    Participant

    I see, any good websites for learning glsl?

    in reply to: Future development #246
    Akira_San
    Participant

    Done. 🙂
    Will you be adding cube maps like bpcem?

    in reply to: Future development #238
    Akira_San
    Participant

    Thank you!
    What about some api, about highlights. When you hover the mouse over an object, the object starts to glow. I see on the other engine they have like: matcolor = material.color.red or replace_material = material.replace_shader(“glow.mat”)?

    in reply to: Future development #236
    Akira_San
    Participant

    Thats very nice. 🙂 I didnt thought of that! If i have a multiple of objects, then how do i do that?

    in reply to: Future development #234
    Akira_San
    Participant

    lua api: ReplaceObject() Useful when you want to replace the object with another one. Its sort of a shortcut to: delete the destroyed barrel, make a new clone(shattered barrel) and then, play destroyed barrel animation.

    in reply to: Future development #232
    Akira_San
    Participant

    What other lua api functions are you planning to add, can i make a few in the issues?

    in reply to: Future development #230
    Akira_San
    Participant

    Yea, good idea. Now if only Anael, would add the multiply slot, we could have some nice fake AO shadows.

    • This reply was modified 9 years, 8 months ago by Akira_San.
    in reply to: Future development #228
    Akira_San
    Participant

    Well i believe, that the websites will become 3d interactive, thanks to Webgl. Back to topic: Do you plan to expand on the Material editor? Now its just a change the color settings, but no adding of textures. Made some video of goocreate for example Goocreate material edit

    in reply to: Questions #223
    Akira_San
    Participant

    Thx, i didn’t know that.

Viewing 15 posts - 106 through 120 (of 130 total)