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Akira_SanParticipant
Happy new year!
Thx, for the explanation. You are doing some big engine work.Akira_SanParticipantI see, that the latest dev logs have multithreading, you gonna thread the raster too?
Akira_SanParticipantHow far are you going to go with the 2D? You going to add box2d or 2d particles? See the images -> http://ethanonengine.com/media/ By using color, normal and spec some nice look can be achieved. Ive worked ona an old 2d prerendered game, it was called TK-RemiX. You could use its graphics, that are free and plenty. π Only you gonna have to combine them together to make a single file. TK-RemiX data file Some images from it:
Here for some characters animated. ->
http://s92.photobucket.com/user/AKIRA_SAN2/library/?sort=3&page=5
Lol i thunk i just made some commercial!What do you mean, βnothing pops upβ?
When you click on the menu, i dont see any windows to show up.
You just need to run CMake and tell it to use MinGW. You could also use the QtCreator to do that.
I use the cmake gui and made a code::blocks, in the qtcreator what argument should i add to make it use the mingw. By default its using vs10, thats it when open the cmake.txt file to build. Hope thats clear.
Akira_SanParticipantDownloaded it! When you say “2D rendering features” you mean for 2D games? But still when pressing the menu with the profiler, nothing pops up?
How do you compile with MingW, cos i keep getting the raknet error?Akira_SanParticipantThanks, ill be around browsing the forums.
Akira_SanParticipantOk, will try it.
Akira_SanParticipantThe project will be a on-hold due to health problems.
Akira_SanParticipantOk, and i was installing and unninstalling different versions of the visual studio. π
Akira_SanParticipantRight, so it was just my thoughts. The Luajit do the trick. π
Can NeoEditor 0.4 be compiled with Ms VS 2013, cos i get an error?Akira_SanParticipantGreat! I was for javascript, but its probably slow and so i was thinking, that after the script is done, the engine should auto convert it into a c++.
Akira_SanParticipantNo worries, you need to take some time off, from all the hard work you are doing. π Are you planning of adding a second scripting lang? Btw, Unity released its new ui source code -> http://unity3d.com/unity/whats-new
Akira_SanParticipantThx, i was not planning to animate the weapon, it was just going to be parented to the hand since the perspective is isometric. I guess in the future having a support for bones in the editor will do the trick faster.
Akira_SanParticipantHow to parent a weapon to the hand? Looks like thats not possible, since the player gonna have to switch between them.
Akira_SanParticipantYeah, will keep that in mind.
Akira_SanParticipantDaily development builds(Neo-0.4.0-win32.zip), when start it the cpu is 25%. Its possible a memory leak. Also the Handles are now cool π but they flash(click 2 times on a mesh, they appear and disappear). The profiler dont show up when clicked on it. Info OS Win7 64bit.
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