Forum Replies Created

Viewing 15 posts - 46 through 60 (of 130 total)
  • Author
    Posts
  • in reply to: Questions #538
    Akira_San
    Participant

    Ok, i change the ground to triangle mesh and that works. Now the character walks on the ground. Too bad i lost some of my bookmark links after the pc upgrade…

    in reply to: Questions #536
    Akira_San
    Participant

    I experimented and found, that the character box must be a convex hull in order to fall on the ground. It dont touch the ground if its set to a box, is that natural? And thx, i forgot about the speed option.

    in reply to: Questions #534
    Akira_San
    Participant

    Need some help with my game character, if you have some free time. I cant seam to work out the physics. Cant make the character to walk on the ground and the animation are not working as expected.
    game link

    in reply to: Future development #526
    Akira_San
    Participant

    The cpu in here is like 14%, but changes all the time, so i guess its natural, ok. Im gonna scale my chars to 0.5% from 1m. That should be fine i think. My game assets are from here -> novus-terra

    in reply to: Future development #521
    Akira_San
    Participant

    I see, thx for the info. The editor seams to use the cpu even if no game is started, is that natural?(i think i asked this question before, strange!) Does the scale of the mesh matter, when it comes to physics and for the engine as a whole? I mean do i have to scale everything to be 1:1 with the real world? Hope too, some more contributors show up and add some new features. πŸ™‚

    • This reply was modified 9 years, 6 months ago by Akira_San.
    in reply to: Future development #519
    Akira_San
    Participant

    In my case. I selected the meshes moved them, then wanted to select the second mesh and move it separately, yeah tricky logic.
    Question 1, does the engine care if you scale a mesh in the editor, meaning, does it lower the fps(etc, having an impact on the raster or the scene graph) if all meshes are not scaled to 1 dimension?
    Question 2: When i duplicate a mesh, does it become an instance? in my opinion, when you make an instance you should not be able to scale it, because if you rescale the duplicate its no longer an instance, but a different mesh. And that means + 1 more drawcall.
    Question3: How does the animation loops works in the exporter? By default its set to -1, how should i set it for different actions? It would be nice for the engine to support the blender actions.
    Global settings = my char armature animation. πŸ™‚ I mean my character is moving all the time editor, so a settings to turn it off is needed here. I agree with what you say about the setting.
    Yeah, ive been looking at the commits. πŸ™‚

    in reply to: Future development #517
    Akira_San
    Participant

    Found a bug: when selecting 2 objects and moving them, then select one of them and try to move it, its not working. The 2 objects are still selected.
    The view camera can be annoying at times. When you try to go too much forward into the object, it got stuck inside and cull some from the screen. Can something be done about it? For example in Blender the camera dont do that.
    I also think, that there is a need for a “global settings”. like for example being able to turn on/off things like, particles, change the shading, etc…

    in reply to: Sci fi prototype #516
    Akira_San
    Participant

    Thx, now its time to test my coding skills and do the game mechanics.

    in reply to: Questions #509
    Akira_San
    Participant

    Great! Oh, ya the f6 key, thx! Would be nice if that could be a plugin for 0.5. πŸ™‚ “I need to find a way to tell the user to do that.” How about a status bar in the bottom or a box with info when you hover the mouse on top of the button.
    So the terminal is an unfinished demo example.

    in reply to: Questions #506
    Akira_San
    Participant

    The terminal game gives error, link http://forum.maratis3d.com/viewtopic.php?id=775 but it could be cos of the sound. Does play in editor have any shortcut to exit it, cos i had to log off the system? The mouse cursor got stuck at the center of the screen and could not touch a thing, when “play in editor” mode πŸ˜‰ Loading a couple of projects one by one and trying to play them will only play the first one, but play in editor works.
    And some feature request: How about a painting tools, while duplicating trees, grass, rocks (ctr + d), the process was slow, what do you think? Idea from here -> Asset Sketcher – Blender Addon

    in reply to: Questions #504
    Akira_San
    Participant

    I see.

    in reply to: Questions #502
    Akira_San
    Participant

    “NeoStore”, not bad! Good point, i like it. Do you think, that a thread on the blender forum could bring users to test NeoEditor?

    in reply to: Coding Math #486
    Akira_San
    Participant

    Learn Math for Game Developers -> link Math for Game Developers Really good series!

    in reply to: Questions #485
    Akira_San
    Participant

    Thx will try the shader. Good idea to have an Asset Store. Everyone calls it a β€œAsset Store”. πŸ™‚

    in reply to: Questions #483
    Akira_San
    Participant

    How to properly export a model with reflect texture? For example a model from the dead project like the floor panel, with 2 or 3 materials for some nice metal effect.

Viewing 15 posts - 46 through 60 (of 130 total)