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Viewing 15 posts - 91 through 105 (of 130 total)
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  • in reply to: Future development #319
    Akira_San
    Participant

    Thx.
    I had to first start NeoEditor and later Bandicam and that worked. Thx for the interesting info. Yeah, texture atlas will be a big feature. Sure, Lod is good for a fps-tps like games, its a nice feature along with batching. πŸ™‚ While working on a demo game ive run into some issues, dont know if you fixed them, gonna post into the other thread.

    in reply to: Future development #309
    Akira_San
    Participant
    in reply to: Future development #308
    Akira_San
    Participant

    Well i cant edit my post to fix my mistake. When starting the editor the cpu is on like 30-40%. No files opened. And looks like the bandicam is at fault, thats strange! Time for take two.
    An engine question: What is the level of polygons/triangles, that Maratis can have(render) on the screen?

    in reply to: Future development #307
    Akira_San
    Participant

    Thx for the explanation. Ok the group, its fine. πŸ™‚ One think, thats missing is the add “empty”. I didnt know, that multiselect is for 0.4, but its fine. πŸ™‚ The tut will be just the HowTo, but no sound.
    Yeah, i noticed them, but really use them.
    I was thinking about a demo example game: Hit the Boxes with the ball, im gonna make one. Its a simple one where you throw the ball at the boxes and they fall on the ground or get destroyed. πŸ™‚

    in reply to: Future development #305
    Akira_San
    Participant

    Some editor questions:
    I have 2 cameras moved to different positions, how to set a camera to be the active one, when switching between them? What is camera clear color? How does the fog works?

    The Group need to have some mesh represent on the view, now its invisible until selected. When deleting a group that have objects inside, it only deletes the group. Some message should show up telling you that youll also delete the grouped meshes as an option. Multiselect in the hierarchy panel would be nice to have for DnD parenting.
    Ill upload later the howto files and make some vid. the last time Bandicam didnt like DnD objects in the editor. πŸ™‚

    in reply to: Future development #303
    Akira_San
    Participant

    Yeah, its ok. English is not my first language, and i didnt paid much attention at school πŸ™‚

    sadwolf, drag and drop the project file into the editor.

    in reply to: Alone #302
    Akira_San
    Participant

    “mokumentary movies style.”
    You mean documentary, care to point to a link ref?

    in reply to: Future development #275
    Akira_San
    Participant

    As a user and artist thats using 3d software will say: change the check box ortho to a list(Perspective / Ortho). Change “Other” from the list to “Perspective” or “user Perspective” or “user view” something like that from a user point of view.

    When in perspective = list(other) You could do your free actions(rotate, pan, zoom) and when you go to top or etc, also free action, but a user will use more pan and zoom.

    Ortho mode = other, should allow for rotate, pan, zoom in ortho mode, but when you go to (top, right views, etc…) you should lock them and only allow for pan and zoom, focus on selection.
    That should bring better user interaction.

    in reply to: Future development #273
    Akira_San
    Participant

    “The ortho view is quite experimental. I don’t really know how to do it right.”
    From a programming perspective or user interaction?

    in reply to: Future development #271
    Akira_San
    Participant

    Ok, made two images: img1 – when you start the editor.
    http://www.pasteall.org/pic/show.php?id=76786
    img 2 – when you drag and drop the meshes into the editor.
    http://www.pasteall.org/pic/show.php?id=76787

    in reply to: Future development #270
    Akira_San
    Participant

    Its free txt. Ill do the screenshots and some video. Ive managed to crash the editor in the ortho mode, but cant reproduce it. Some things about the ortho mode: When you are in the ortho view(Top for example) should be locked and you should be only able to pan and zoom not rotate, for a better workflow.
    The spot shadow angle doesnt seams to change when you rotate the spot lamp. Is that natural? Menu – Add – light, should it be called light or lamp?
    Two more blend files as a game demo – fps:
    Low Poly ADON’S Battle Arena [BGE]
    Sakura’s Stage

    in reply to: Future development #268
    Akira_San
    Participant

    Ok made the How-to, you could make some changes:
    http://www.pasteall.org/pic/show.php?id=76747 – img
    http://pastebin.com/ZB2MVvmf – txt

    in reply to: Future development #265
    Akira_San
    Participant

    Sure, ill make a β€œhowto” using the editor. ReactOS looks interesting.
    Heres some Blend-a-Race , that can be used as a demo and this Shipyard for a space game demo.

    in reply to: Questions #263
    Akira_San
    Participant

    Got it, its just some features from a user perspective. πŸ™‚ Yeah they break the api quite a lot! One more feature, that could be added is the support of different actions, rather having just one. Btw, the WaterGameDemo Water demo (fish AI) crashes on open.

    in reply to: Future development #262
    Akira_San
    Participant

    I see, i understand. πŸ™‚ Haha, just me! That was funny, but so true… I guess with version 0.4 being able to export to webgl could create some popularity, but will need some advertising, marketing. I have an idea how about using this asset 3rd person blender sci-fi pack Unity3d got Angrybots, using the “3rd-person-blender-sci-fi-pack” can create a similar game, you could take a look at them, they are really good. Can be used as a marketing strategy to gain some popularity and more users, more interested programmers, in Linux gaming maybe…

Viewing 15 posts - 91 through 105 (of 130 total)