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Viewing 15 posts - 1 through 15 (of 27 total)
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  • in reply to: Questions #719
    AvatarMury
    Participant

    For what I see everything related to draw and frustum is in Game.cpp void NeoGame::draw(void) is that correct?

    • This reply was modified 6 years, 1 month ago by AvatarMury.
    • This reply was modified 6 years, 1 month ago by AvatarMury.
    in reply to: Editor UI changes #712
    AvatarMury
    Participant

    Good ideas.Looking forward!

    in reply to: Questions #709
    AvatarMury
    Participant

    I just found something bad,very bad.
    int setWidgetPosition()
    {
    MScriptContext* script = NeoEngine::getInstance()->getScriptContext();

    //There is an error,specificate IT in console,cuz that`s why we got it!
    if(script->getArgsNumber() != 2)
    return 0;

    Widget* w = GuiSystem::getInstance()->getWidget(script->getInteger(0));

    MVector2 vec;
    script->getFloatArray(1, vec, 2);
    w->setPosition(vec);

    return 1;
    }

    • This reply was modified 6 years, 1 month ago by AvatarMury.
    in reply to: Questions #708
    AvatarMury
    Participant

    The thing is,will it work okay on phones?

    in reply to: Questions #706
    AvatarMury
    Participant

    Maybe we can talk more about this kind of things on skype?Mines is vladmihail1997

    in reply to: Level file format for 2D scenes #705
    AvatarMury
    Participant

    Sorry.What I meant was.I think is way easier to make maps into Tiled and export them into Neo but this way as you said we use apps what are not created by us.Which is not a good thing,I think.So maybe a basic paint tool(for tiles)should be made?In this case I can try making this but I need a short tutorial/explication on how the engine works.
    Also I strongly suggest a TODO list with all the features that needs to be added in Neo both for 2D and 3D.

    in reply to: Questions #704
    AvatarMury
    Participant

    Okay,so how about we set a TODO list for all the things that needs to be done in engine both for 2D and 3D?

    in reply to: Level file format for 2D scenes #703
    AvatarMury
    Participant

    Good point.This is exactly what i`ve been thinking! Maybe we should start adding Tiled support first?

    in reply to: Questions #699
    AvatarMury
    Participant

    I`ve pulled on Github everything new related to 2D.Hope you enjoy it !

    in reply to: Questions #697
    AvatarMury
    Participant

    Before multithreading we need to make the 2D functional and by that I mean adding tile maps,particles and all that and the most important making a way of seeing the sprites without starting the game.Like unity does or godot.
    Also what do you mean by ,,Another big pile of work is Android support as well as Emscripten support.,,?? Currently Neo does not support android?

    • This reply was modified 6 years, 1 month ago by AvatarMury.
    in reply to: Questions #693
    AvatarMury
    Participant

    + Velocity,Damping.I just need to integrate everything in a nicer way.What do you think?Also if you like the collision solution I need a promovation :))

    • This reply was modified 6 years, 1 month ago by AvatarMury.
    in reply to: Questions #690
    AvatarMury
    Participant

    WE GOT COLLISION DETECTION ! FUCK YEAH !

    COLLISION DETECTION FOR BOX VS CIRCLE VS LINE , CIRCLE VS CIRCLE VS LINE VS BOX !!!!!!!!!!!!!!!!!!!!!!!! <33

    • This reply was modified 6 years, 1 month ago by AvatarMury.
    • This reply was modified 6 years, 1 month ago by AvatarMury.
    in reply to: Questions #689
    AvatarMury
    Participant

    Yeah,the hole engine needs a lot of work/time.But we`ll make it

    in reply to: Questions #686
    AvatarMury
    Participant

    AHH this collision thing is taking ages to finish.Also the OOP of SDK is just sick.Needs to be rewrited!

    in reply to: Questions #682
    AvatarMury
    Participant

    Be prepared.Tons of new stuff coming to Widget.lua

Viewing 15 posts - 1 through 15 (of 27 total)