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- This topic has 94 replies, 3 voices, and was last updated 10 years, 10 months ago by
Akira_San.
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January 11, 2015 at 19:17 #668
Mury
ParticipantOkay,I figured it out.There is room for improvements in SDK tho!
January 11, 2015 at 19:28 #669
SponkKeymasterPull requests are very welcome :p
January 12, 2015 at 17:30 #670Mury
ParticipantDoes Neo-engine have any kind of optimisations for 3d? Like frustum culling and such?
January 12, 2015 at 18:02 #671
SponkKeymasterYes, frustum culling is included. Everything is rendered using VBOs to get a high transfer rate.
One of the features that is missing is hardware instancing for things like vegetation. Another feature that would be important is terrain rendering.There is very experimental (and slow) support for occlusion culling.
All in all: There is much work to do to get the 3D renderer competetive.
The current system has two different renderers: The fixed function and the GLSL based renderer.
It would be possible (and probably very useful) to implement a deferred renderer as well.Most of my current work is focused on the script interface and refactoring and documenting the existing engine.
January 12, 2015 at 18:18 #672Mury
ParticipantI
m pretty cool with what we got so far.Because if Im to make a 3d game it would be something like Doom or Wolfstain or something 2.5D roguelike.So stuff back from 2005 or so,nothing fancy.But all this after Ill add more to the 2D.Thanks for your answer.Also Im looking forward to see more doc on how things are aranged inside the engine.I have not took a deaply look into it yet…January 12, 2015 at 20:50 #673Mury
ParticipantIs it okay if only AABB collision will be implemented and latter on slopes and circles?
January 12, 2015 at 22:14 #674Akira_San
ParticipantCool, 2d collisions.
January 13, 2015 at 13:21 #675Mury
ParticipantQuick question! If you download the project demo YoFrankie and use it from Maratis you`ll see that the logs are falling much more faster(realistic).And also the loading time on Neo is slower.Any ideas why?
Edit 1: If you download BoxesRoom you
ll see that the loading time takes ages and finally itll crash.-
This reply was modified 10 years, 10 months ago by
Mury.
January 13, 2015 at 14:03 #677Mury
ParticipantIt seems like every project starts slower than maratis 🙁 Why??
January 13, 2015 at 16:22 #678
SponkKeymasterIt depends. If you compiled the debug version all compiler optimizations get turned off for example. Another difference could be that the texture and sound loaders were rewritten to be independent of DevIL since that does not run on Android. There is nothing else that made a huge change to how levels, scenes and all the data are handled.
January 13, 2015 at 16:43 #679Mury
ParticipantWhen I`m aleardy in a project tha game starts fast.But when I want to load a project it takes much longer than Maratis.Also the 2D collision is going fine!
January 13, 2015 at 17:06 #680
SponkKeymasterWhen launching the editor or the player?
January 13, 2015 at 17:24 #681Mury
Participanteditor
January 13, 2015 at 17:37 #682Mury
ParticipantBe prepared.Tons of new stuff coming to Widget.lua
January 13, 2015 at 21:05 #683
SponkKeymasterI’m looking forward to it 😀
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