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MuryParticipant
editor
MuryParticipantWhen I`m aleardy in a project tha game starts fast.But when I want to load a project it takes much longer than Maratis.Also the 2D collision is going fine!
MuryParticipantIt seems like every project starts slower than maratis 🙁 Why??
MuryParticipantQuick question! If you download the project demo YoFrankie and use it from Maratis you`ll see that the logs are falling much more faster(realistic).And also the loading time on Neo is slower.Any ideas why?
Edit 1: If you download BoxesRoom you
ll see that the loading time takes ages and finally it
ll crash.- This reply was modified 9 years, 3 months ago by Mury.
MuryParticipantIs it okay if only AABB collision will be implemented and latter on slopes and circles?
MuryParticipantI
m pretty cool with what we got so far.Because if I
m to make a 3d game it would be something like Doom or Wolfstain or something 2.5D roguelike.So stuff back from 2005 or so,nothing fancy.But all this after Ill add more to the 2D.Thanks for your answer.Also I
m looking forward to see more doc on how things are aranged inside the engine.I have not took a deaply look into it yet…MuryParticipantDoes Neo-engine have any kind of optimisations for 3d? Like frustum culling and such?
MuryParticipantOkay,I figured it out.There is room for improvements in SDK tho!
MuryParticipantI
m having a hard time moving sprites based on x,y.Can you provide me some examples?Because I
m planning in adding some collision detection sistemMuryParticipantsprite.position.x += 1 where can i get the delta time so my player wont move like crayzie?
MuryParticipantI`m just amazed by this engine.I really need to start learn it!
MuryParticipantHey I have 3 questions
1)Where can i see the src for everything that is 2D?
2)Besides function onSceneUpdate is there something similar but for draw?
3)I have this code:dofile(“SDK/Graphics2D.lua”)
— Load a sprite
sprite = Sprite(0,0,180,40,”maps/human.png”, “”)— Add sprite to the main canvas
mainCanvas:addWidget(sprite)function onSceneUpdate()
— Rotate sprite by 2° every frame
sprite:rotate(2)
endwhy does it not show me my little spritesheet?
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