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  • in reply to: Future development #739
    sunnystormy
    Participant

    Hi, Sponk!

    No, it doesn’t! 🙁

    HOWEVER… I currently maintain a blog that documents my progress on the engine, as well as teaching people about Linux and open-source tools.

    http://osgdp.wordpress.com – “The Open-Source Game Development Pipeline”

    Essentially, the engine is just a simplified interface wrapped around Irrlicht, CAudio, and Bullet Physics. As I mentioned in my last reply, if I implement networking (which I’m still not sure about), I’m considering ASIO.

    Cheers!

    in reply to: Future development #734
    sunnystormy
    Participant

    Hey, Sponk!

    Have you considered ASIO (http://think-async.com)?

    I’m considering implementing that into the game engine I’m currently developing.

    Also, congratulations on your continued progress with the Neo Engine! Everything looks great. 🙂

    Cheers!

    • This reply was modified 9 years, 3 months ago by sunnystormy.
    • This reply was modified 9 years, 3 months ago by sunnystormy.
    • This reply was modified 9 years, 3 months ago by sunnystormy.
    in reply to: Future development #732
    sunnystormy
    Participant

    Hello, Sponk!

    Are you considering integrating UDP/TCIP networking functionality into the engine? I’d like to hear your thoughts on that if it’s been considered.

    Also, what about data persistence?

    Hope you’re doing well! 🙂

    -SS

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