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January 24, 2015 at 13:52
#733
Sponk
Keymaster
Hey sunnystormy!
I already experimented with RakNet for UDP connections but decided that it was an ugly and buggy mess so I threw that out again. The current plan is to write basic UDP support from scratch without using another middleware.
Data persistence can be implemented in Lua or C++ without problems. I don’t want that in the engine since this is very game dependent and likely to be useless for most cases.