Home › Forums › Development discussions › Future development › Reply To: Future development
November 7, 2014 at 23:36
#521
Akira_San
Participant
I see, thx for the info. The editor seams to use the cpu even if no game is started, is that natural?(i think i asked this question before, strange!) Does the scale of the mesh matter, when it comes to physics and for the engine as a whole? I mean do i have to scale everything to be 1:1 with the real world? Hope too, some more contributors show up and add some new features. 🙂
- This reply was modified 9 years, 5 months ago by Akira_San.