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June 1, 2015 at 13:02
#828
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Keymaster
Thank you for testing. Could you please send me the debug log so I can examine the issue?
About GLES: Of course you can do deferred shading with OpenGL ES. The only prerequisite is having GLSL shaders and render to texture. Nothing more.
It might be useful to create a new forward renderer as well though, just for things like advanced custom shaders or transparency.