Home Forums Development discussions Future development Reply To: Future development

#828
SponkSponk
Keymaster

Thank you for testing. Could you please send me the debug log so I can examine the issue?

About GLES: Of course you can do deferred shading with OpenGL ES. The only prerequisite is having GLSL shaders and render to texture. Nothing more.

It might be useful to create a new forward renderer as well though, just for things like advanced custom shaders or transparency.