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Ok, I tested the terminal thing. Well, I think it’s done very poorly. Multiple _major_ mistakes in handling the Lua API, many assets are missing etc.

It tries to use “getObject” for non-existant objects every frame for example. That leads to crashes since every error message will be saved in RAM and a log file. If you let this run a while it will simply run out of memory.

I don’t think that your problem is about the Neo Engine but about the “game” (if you want to call it a game) 😉