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#339
SponkSponk
Keymaster

Your question about the units: http://www.neo-engine.de/wordpress/?page_id=47 :p

The play in editor feature is very, _very_ experimental. Currently only A-Z and the mouse work in-game. Setting the cursor position etc. is not implemented yet. I need to replace the whole SDL keyboard/mouse input system and need to integrate SDL for joystick/gamepad support. What works is the starting and stopping of the game. That was quite a chunk of work and I think that it is quite stable by now.

Btw: Did you experience and problems with the MingW version (crashes, missing dlls, sound issues etc.)? If not I will cross-compile for Windows from now on.

I will look into why the prefab plugin broke tomorrow.

Thanks for testing!