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August 31, 2014 at 14:27
#229

Keymaster
Yes, the material editor should be expanded but UV mapping is way out of scope. Changing the applied textures and loading custom shaders are the things to add but I don’t think that it’s the purpose of Neo to go much further into modifying 3D meshes. There are better utilities for that (Blender :D).
What would also be important is an import plugin for Blender so you can modify Maratis meshes without having to store a *.blend file somewhere. That would make the material editor much more useful since you can use the changes you made in Neo when continuing to work with Blender.