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November 12, 2014 at 12:37
#537

Keymaster
The bounding-box != your mesh!
The box is bigger than your mesh in certain areas to include all max and min points.
The convex hull calculates a more sophisticated shape around your object to fit it better.
You might want to use another box as a parent and scale the box to best fit your mesh manually since the convex hull is generally slower.