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August 26, 2014 at 16:49
#200
Participant
I see, sounds good. My plan is more of an action game from an isometric perspective. So what do you think, that would require? I guess since the characters have skeletons, will need multithreading and hardware skinning. and i found this -> https://software.intel.com/en-us/articles/optimized-cpu-based-skinning-for-3d-games